Ramsey's Research

    Published during my time at Washington College

    SuPeR Fractal (unofficial title) to be published at CISS 2017, March 22-24, 2017 by Dylan Poulsen, Shaun Ramsey, and Nathaniel Schwartz.
    Flag Assault by Shaun Ramsey, Otto Borden, Gary Fenstamaker and Corey Stokes (c) 2010- (No longer )Available via iTunes for the iPad at Apple's App Store
    "A Hybrid Method for Interactive Shadows in Homogeneous Media" by Chris Wyman and Shaun Ramsey. ShaderX7: Advanced Rendering Techniques, 331-344. Edited by Wolfgang Engel. Charles River Media, 2009. ISBN: 1-58450-598-2.
    "Interactive Volumetric Shadows in Participating Media with Single Scattering." by Chris Wyman and Shaun Ramsey published in Proceedings of the IEEE Symposium on Interactive Ray Tracing, 87-92. (August 2008)
    To be submitted: Rendering Imperfections in Photorealistic Images
    Update: Published as Shell Maps in SIGGRAPH 2005 where I am acknowledged.
    PhD Thesis, University of Utah, defended July 27, 2004; published December 17, 2004: Rendering Transitions in a Geometric Level-of-Detail Framework
    Ray Bilinear Patch Intersections, : JGT, Volume 9, Number 3, 2004
    Adaptive Temporal Tone Mapping, CGIM 2004, Kauai, Hawaii, Aug 17-19, 2004

    Click here for other pages/pubs during my time at University of Utah

Feel free to make any comments as you like via email at sramsey2 (here is an at of course) washcoll.edu

  • Useful research links or current research logs are located at researchlinks.html.