Salan's Wanderings, Wonderings and Wonders

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# 4 - Wednesday, March 29, 2006 - 16:32
Subject: Veil's Requirement

Veil came to Salan and told him that it was time for him to make his repayment. As repayment he had to stay off the prime for 10 years. She told Salan that he would die if he stayed on the prime and pleaded for him to go. Everything related to Veil also disappeared from the prime material. Its unclear if she's really gone, but all of her residences were demolishd in short order.

Salan was given 24 hours to leave the prime material. His major concern was to try to move his tower. After many thoughtful negotations (meeting Thadius and attempting to get him to move the tower) and an assassination attempt on Julia, Salan decided to sell off a couple items for a wish scroll. His wish transported his tower to the ethereal plane.

In his wanderings, he discovered the black dragon Inky in the Acid Pits. Their attempt on his life did not go well. However, Salan was led to an area far frmo the Earth's surface where Inky traveled on a meteor of some sort. Salan also found the Dragon Isles where many elder dragons roamed.

Just after Tappa was murdered by Joseph's self-defensive actions, a Neraph appeared out of a planar rift near Salan's tower. The neraph was intriguing and talked about a song of dischord. This seemed to strike a note in the futurely non-prime bound Salan. The neraph also seemed to have been in some sort of captivity when he released five "dire" blue dragons.

Salan tracked these five balefiring blue dragons as they searched complexes belong to Veil, the Tree of Life, the palaces of Cryl and many continental areas. They used their balefire abilities almost without thought - destroying life everywhere. They found an archway where some dwarves were keeping guard. The gateway looked as if it had been sealed off from the rest of the world for a very long time.


# 3 - Monday, August 8, 2005 - 00:31
Subject: Salan is Approached

Salan began his hunt for Julia about the time she was leaving the prime material. Julia also entered Malehevik's (a CE wizard looking to repent) castle in Mount Celestia, and Malehevik called her a source of his power on the prime material. After that he geased her again. Defage, a priest of Cryl, requested a meeting with Salan, claiming to be alongside Julia. Defage says the tables will turn soon and that Salan should choose his friends wisely. Zee was with Salan at the time and said that Salan should listen to him (although this was in the midst of a battle that had begun). There was some attempt to chat after the fact, but it did not amount to much. After these chats, the group began to plot ways to gain advantage over Cryl. For a while, they began to plan an attack on the entrance to Cryl's plane on Hades. Then they decided to try to find some dragons to attack. Turns out, Salan could only think of two. These two were meandering about the Daerth Desert (some many miles south of Mardington past the Badlands. After several failed attempts, the party began to meander. Eventually Zee came to Salan with news of the Well of Infinite Power. Unable to learn anything about the great dragon described in Kron's original works, Zee found some allusions to five blue dragons with phenomenal powers. These dragons often wielded power to change time in some way as well. Zee described these five blue dragons to Salan, to see if he could decipher or scry any new information about the dragons.

# 2 - Sunday, July 10, 2005 - 21:12
Subject: New Friends for Salan?

First, Salan went to visit Z. Z was inspecting some ruins on the plane of magic. Salan went to visit him and Z told Salan that he should figure out who was causing this. Z also hired a Kenku Ninja, Tappawakka, to follow Salan and make sure that he was not the reason the node fell. If he was, Z told him to kill Salan. Also, Veil sent Wispin to tell Salan to share information about the well of infinite power and to find information about that node as well. J&J found a demonic nymph, Xanaphia, who was seeking help against a druid who reportedly killed her father. J&J handed her over to Whispin and told her that if they followed him, he would help her (indirectly) to kill the druid and get some revenge. Somehow, this crazy group finally all got together and set themselves about the task of figuring out what had happened on the plane of magic. They located "Mom" and had her come with them to the plane to do some of her psychic business. There, a fight broke out between the party, a human fighter with hidden symbols of Cryl was killed, and a geased female human wizard who cast gate and mordenkainen's disjunction and fled shortly after. Mom claimed that a mind flayer was trying to attack them from afar, and that she killed it. The party spoke with the fighter's corpse and were led to believe that the wizard's name was Julia and based in Orul's port.

# 1 - Monday, June 27, 2005 - 01:42
Subject: Salan returns to Kron's Tower

Salan was feeling the need to replenish his deep coffers. To figure some things out, he requested the help of a priest of Veil at GNP. With a commune, the priest lead him to Kron's Tower. Heading to Kron's Tower, Salan and his group (now consisting of a Scout and an Anti-paladin), were confronted by a powerful illithid. After forcing the creature to flee, they encountered death giants inside. On other levels of the tower were many slain illithids. Once the tower was cleared however, an antimagic field on the upper field kept them cautious briefly. Forcing their way into the upper level reveled a grand library with a pedastal and orb in the center. The antipaladin knocked the orb and pedastal over from afar, but everyone was hit by two prismatic sprays. This outright killed the antipaladin and sent the scout to another plane. Both objects were then encased inside a prismatic sphere. Salan continued to look around the place and discovered a magical elevator which led below ground. There, older books and tomes were kept. These look to be undisturbed for many centuries. With that finished, Salan went about collecting all the books and assimilating their knowledge. Through the use of spells, he gathered the books and sold them after reading each one. This feat took him about four years to accomplish. There were four books of interest, all written by Kron himself. One book described a great red wyrm who was rumoured to have access to a well of infinite power. Another described the world as a multi-tiered place. The world was one of many. Sometimes Kron saw things happen which didn't actually happen. This confused him and led him to develop spells of chronomancy. He found some things he could change and yet others he couldn't. Another book described Kron's journal as he traveled the world searching for others who saw the world the way he did. He could never find one, but this book describd a lot of interesting characters and individuals with varying powers. Some were gods, some were vampire lords, some were beasts of ill repute, some were merely mortals with intersting charisma. Kron's last book sounded more like a departing message. He described that since the world was without those who saw the world the way he did, that he needed to build a refuge away from this place. He wanted to build a place where he could continue his observations, unmolested, undetected and with patience. Salan kept these four books for his private collection.