The Mystic Realms
Gods and their Areas
Arkose:Home . Brood:Storms . Cryl:Death . Dahlia:Magic . Delinora:Truth
. Doradin:Mining . Dratey:Merchants . Gauge:Rage . Guldella:Destruction
. Laerdon:Forests . Lightfoot:Rogues . Loras:Charity . Lura:Pain .
Luthe:Justice . Malkus:Beasts . Nerthus:Mind . Parlane:Law .
Parthe:Healing . Ralin:War . Rama:Revenge . Ronor:Honor . Rowan:Sea .
Starflower:Nature . Strom:Dreams . Sundown:Chaos . Therylin:Sun .
Vammar:Lies/Deception . Vartel:Travel . Veil:Shadows .
Wheelbringer:Invention
Towns and Cities
- Mardington - Once known as the 'City of Gold' this city
has
been known as the 'good' city of the realms. It is very
large and protected by several powerful priests of good.
It is tolerant of all races and types, but has strict laws
and punishment policies. Knights of Mardington have earned
a name here for incredible fighting prowess and rule.
- Telerin - A minor city northeast of Mardington. It
holds a
large temple to Ralin, but the temple doesn't follow all
of the ideals of their god. They have chosen to extract
the neutral aspects of war and use Ralin's power to fend
off the wilderness. In these times, the temple has become
less necessary (as the region is populated), but the
temple managed to survive and thrive.
- New Donville - A minor city west of Mardington. This city is the
fabled home of a great sage and powerful mage named Cloridon. Cloridon
is legendary in his exploits in the region, but the name is used more to
describe intellect now, rather than the man. Cloridon's tower was
destroyed by a strange group many years ago and still lies in ruins
here. There is a 24 hour guard watch (for the ruins and the city) but
strangely, no clerical or magical power resides in the city. Legends say
that those who can enter the ruins and return will be legendary
themselves.
- Aeld Induna - This is the elven community which lives to the north
of Mardington in Bridgitte's Ancient Forest. The elves in this community
hate outsiders and are reluctant to let them in. They have no
compunction on killing enemies on the forest upon sight. They have a
host of powerful characters and creatures including some exotics like
werebears. Reports in Mardington claim even green dragons may reside in
the forest. Bladesingers and Archers of great power also protect the
forest.
- Great Northern Port - This city lies hundreds of miles to
the west of Mardington. It is a port city which lies along
the Great Southern Ocean. Its name is a paradox who's true
meaning has been lost to history. The city is known as the
city of evil in the realms and it is perhaps the largest
city in the realms. One of the most outstanding aspects of
the city is the incredibly massive temple to the Goddess
Veil (of Shadows). The Green Mask has made a name for
themselves here as the Rogue's Guild. They fight for
political and martial power within the city.
Groups and Societies
- Knights of Mardington - These knights follow a strict
code
and protect the queen at all costs. They are known as
powerful warriors and the founder (Muide) is rumored to be
alive and/or brought back from the dead in times of great
need.
- The Green Mask - These are the rogues of the Great
Northern Port. They control a large portion of the city.
Their name strikes fear in the hearts of most civilians
(even in Mardington).
- DragonSlayers of Mardale - Mardale was a dragonslayer
and
he founded a group in his tradition. Mardale has a huge
temple in Mardington and dragonslayers can generally be
found there.
- BladeSingers - The elves are legendary in their fighting
and wizardry. Its reported that in the Ancient Forest
north of Mardington, the elves have mastered using both in
concert.
- Archers of the Aeld - Those stupid enough to
offend the
elves in the north, know plenty well the wrath they hold.
The archers around the perimeter of the Ancient Forest
hold bows of incredibly make and strength. Only fools
offend the more powerful of these archers. It is reported
that once an elf killed a human from a distance of 4000
feet in moonlight with one arrow.
- Protectors of the Plains - There are barbarians and
nomads
in the beastly plains of change, but they fight for their
survival. Many question how they could even exist in the
harsh winds. However, the protectors are there, and they
are watching. So powerful are these protectors, that they
are even known in Mardington. There's a reason that the
Great Kingdom has not calmed these savages.
- DragonLords - The dragonlords are a secretive group of
who hoard magic and might such that they may control
and enslave dragon and dragon-kin. Known to be mostly
elves due to their competing nature of immortality
compared to that of the dragon. Not often seen meddling
in the afairs of man or elf, this group is nevertheless
feared and revered by many.