Exam 1 Review Sheet CSI 494 Computer Graphics - Line drawing algorithms: DDA, Midpoint, incremental calculations, integer vs floating point algorithms, derivations, slope regions - Aliasing: Jaggies/Stair-casing, anti-aliasing, resolution increase and weighted sampling based on line width - Clipping: Bit-codes - trivial reject and trivial accept - Polygon filling: intersectiong with scanline, Active Edge Table and Edge Table algorithms - Vectors: right-handed, dot-product, cross-product - Meshes: vertex order, normals, back-face culling - Transformations: 2D and 3D, scale/translation matrices, homogeneous coordinates, order of operations - Matrix: multiplication, use in transforms - Colors: unsigned bytes, floats, RGB - GLUT knowledge- event based programming, kb/mouse functions, rubberbanding - GL knowledge - glVertex, glColor, glBegin, glEnd, Points/Triangles