Ramsey's CSI 294 - SpTp Intro to Game Dev - Fall `19
- Toxicity, Gamers, As A Culture, Fixing it.
- Our Basic Game Elements: Players, Actions, Goals, Rules, Objects, Playspace, Context/Environment, Storytelling/Immersion
- Our Basic Game Design Tools: constraint, actions (direct/indirect), goals, challenge, skill/strategy/chance/uncertainty, decision-making and feedback, abstraction, theme, storytelling, context of play
- action-theory: beliefs, reactions, desires, intentions, actions, repeat
- how player experiences evolves from above?
- Crampton-Smith - mental-model, feedback, consistency, intuitiveness, navigativibility --- and failure as a tool
- Player Types - (MUDS!) Achievers, Explorers, Socializers, Killers, add Experiencers
- idea speed-dating, noun verb adjective
- Game Design Values - Experience, Theme, POV, Challenge, Decision-making, Skill/Strategy/Chance/Uncertainty, Context, Emotion ... and ... story, aesthetics, accessibility, scope, progression, community (and community regulation)
- Video Game Genres
- Get either Visual Studios (PC) or Xcode (MAC) and then Get Unity
- Complete this tower defense unity tutorial: Unity Tutorial #1
- Pitch
- Journals
- Levels
- Group Roles
- Syllabus