**************************** *****Cross Products********* **************************** B Normal- a vector that is orthogonal (basically perpendicular) to the curvature of the surface in a model. | | .\| | | | |/ |\ | | | /| | \| | | .-|---|---|\. | Helps determine the lighting and reflections. A C Vector V * Vector W = Vector U Given two vectors, if multiplied (crossed), you find a vector that is orthogonal to the original vectors Be aware that crossing is direction sensitive, it matters if light reflects off the inside or outside of the surfaces. ------------------------------------------------------------------------------------------------------------------------------------- See the first attachment for diagrams and equations ------------------------------------------------------------------------------------------------------------------------------------- Cull-Backfaces- If the normal and the viewing direction are similar (dot product > 0) then the face is backwards facing and can be culled.